

- #Waves nx head tracker for headphones Bluetooth
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Nx was the perfect solution – I could sound design, edit and mix comfortably and with confidence that my headphone mixes would translate well to loudspeaker playback. I had a lot of music and mixing work to tackle and wasn’t able to monitor my work out loud with a sleeping baby one thin wall away. Reznick adds, about the benefits of using Nx, “When I first got Nx, my wife had just had a baby and we were all living in a small apartment in Los Angeles.

Use the Nx Head Tracker along with the Nx Virtual Mix Room plugin in order to recreate on headphones the ideal spatial acoustics of a high-end room, improving your headphone mixing, recording and an end to headphone-ear fatigue.
#Waves nx head tracker for headphones Bluetooth
This small Bluetooth device latches on to your headphones and tracks your head movements in order to augment the immersive 3D audio experience created by Nx technology.

Taking advantage of your computer’s camera, or the Nx Head Tracker, you have real-time head tracking and enjoy the enhanced realism of being in the Virtual Mix Room. It includes a Headphone EQ calibration feature, allowing you to select a correction EQ curve for specific headphone models. Powered by Waves’ Nx technology, Waves Nx Virtual Mix Room is a virtual monitoring plugin that delivers immersive 3D audio on headphones – the same three-dimensional depth and panoramic stereo image you would be hearing from loudspeakers in an acoustically treated room.
#Waves nx head tracker for headphones tv
I also mixed some of the music for my Shudder/AMC TV show Deadwax using Nx, as well as with music I’ve been composing since then.” Waves Nx – Virtual Mix Room over Headphones
#Waves nx head tracker for headphones series
When the final version of the series was released, the audio experience was very close to how it sounded when using Nx in the edit/mix process. There weren’t many VR oriented / 360 audio mixing programs available at that time, and Nx was a great way to get a sense of how the head tracking and spatial implementation of the audio would be experienced. He adds, “The first project that I sound-designed and mixed using Waves Nx was a very early VR series called GONE, by the writer and director J.T.

Being able to simulate different-sized rooms and listening positions lets me hear how all the frequencies and instruments will gel (or not) in different listening environments.” It can reveal problems that I wasn’t aware of, as well as helping me figure out problems I couldn’t crack. Reznick comments, about using Waves Nx, “One of my favorite ways to use Nx is to get a new perspective on my in-progress mixes – both with tricky mixes and with mixes that already sound great on my speaker monitors. Together with Larry Fessenden and Supermassive Games, he has written four videogames – Until Dawn, Rush Of Blood, Hidden Agenda and The Inpatient. In addition to an extensive list of sound designer credits, Graham Reznick has directed the feature film I Can See You and the television series Deadwax, and he has released two electronic music albums, Glass Angles and R0B0PHAS1A. Sound designer, re-recording mixer, composer, writer, director and editor Graham Reznick (The House of the Devil, The Innkeepers, In a Valley of Violence, Until Dawn) mixes using Waves Nx – Virtual Mix Room over Headphones and Waves Nx Head Tracker for Headphones from Waves Audio.
